Like the Diabell
Spell Quick

Like the Diabell

  • Archetype:
  • Diabell

  • View:
  • 2399




If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Like the Diabell" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 51
Deck 56

Like the Diabell — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 56 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Starter/Combo enabler

Why it scores here

Like the Diabell is a Spell whose value is recursion: it can re-set a Spell/Trap from hand or GY after a card effect sends one to the GY, and it can banish 3 Spells/Traps from the GY (itself included) to Special Summon a Diabell monster from hand or GY. Its score comes from converting the GY into a single Diabell body and from being cheap to run at one copy, with no direct negation or material value. The card's text gives no combo or board conversion beyond one body, and the 3-card GY cost gates it, so accessibility is moderate rather than high. The high deck count and partner co-occurrence reflect the Azamina/Diabellstar archetype and do not by themselves raise the score (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 62 Playable from hand, but the Main Phase effect needs 3 Spells/Traps in the GY including itself, and the 196-deck sample supports live use across three archetypes (observed).
Combo & Conversion 48 The text converts the GY into one Diabell monster Special Summon and a backrow re-set; no recorded boards exist, so the conversion is text-only (inferred).
Resource Economy 55 Banishing 3 GY Spells/Traps is a real GY cost, and the set-from-GY effect recovers a backrow card, but neither effect draws or nets cards (verified).
Effect & Interaction 15 The card has no negation, removal, or hand-trap effect; the set-and-cannot-activate effect is minimal disruption at best (verified).
Material Utility 5 It is a Spell and cannot be Xyz, Link, or Fusion material; this axis is scored near zero (verified).
Resilience & Flexibility 50 It works from hand and GY across two effects, each once per turn, which gives some multi-zone redundancy, but nothing in the text protects it against a negate (inferred).
Deck-Building Efficiency 80 Average 1.22 copies per deck, with 158 of 196 decks running a single copy and no garnet or brick restriction in the evidence (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 51, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts GY Spells/Traps into a Diabell monster Special Summon without needing a hand monster
  • Recovers a backrow card from hand or GY via the set effect
  • Single-copy friendly across a broad archetype sample (1.22 avg copies)

Weaknesses

  • Main Phase Special Summon effect is gated by a 3-card GY banish cost
  • No negation, removal, or material value
  • Power depends on the Diabell/Azamina ecosystem; no combo evidence supplied

Counters / choke points

  • Inferred: GY-hate or banish effects that reduce the count of Spells/Traps in the GY below the cost of 3 (inferred from text)
  • Inferred: opponent interaction that removes the card from hand or GY before activation (inferred from text)

Best use

Recovery/Recursion: GY-to-field Diabell Special Summon and backrow re-set. Decks: Azamina, Diabellstar, Diabell. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect 1: if a Spell/Trap is sent to the GY by a card effect, set 1 Spell/Trap from hand or GY, which cannot be activated this turn; Effect 2: during your Main Phase, banish 3 Spells/Traps from GY including this card to Special Summon 1 Diabell monster from hand or GY; Each effect is once per turn; Card is a Spell with no negation or removal text
  • Observed: 196 of 196 sampled decks run the card, with 1.22 average copies; Three archetypes (Azamina, Diabellstar, Azamina) account for about 129 of 196 decks; Top partners show roughly 75-90% co-occurrence, consistent with archetype fit
  • Inferred: GY cost makes the Special Summon hard to use on turn 1 in many hands; Recovery/Recursion is the best primary role for a GY-cost Special Summon plus set-from-GY
  • Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only race is listed as Quick-Play but effect 2 is Main Phase only; the race field may be mis-tagged and was not used for scoring











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